Belphemon X
Last updated
Last updated
[Hurt] 80% Attack + 58 extra damage.
[Hurt] 80% Attack + 58 extra damage.
[Hurt] 80% Attack + 58 extra damage.
[Circulation Shield] When hit target, get a absorb shield of 78% attack, when this state is dispelled, 50% of chance to recover 1 energy
[Circulation Shield] When hit target, get a absorb shield of 78% attack, when this state is dispelled, 50% of chance to recover 1 energy and when the shield is broken, 27% probability to recover 1 energy
[Circulation Shield] When hit target, get a absorb shield of 78% attack, when this state is dispelled, 50% of chance to recover 1 energy and when the shield is broken, 27% probability to recover 1 energy
[Chain] When hitting the target, restore one's own chain state, each layer reduces the damage and damage received by yourself by 7%, the upper limite is 7 layers and cannot be dispelled
[Chain] When hitting the target, restore one's own chain state, each layer reduces the damage and damage received by yourself by 7%, the upper limite is 7 layers and cannot be dispelled
[Chain] When hitting the target, restore one's own chain state, each layer reduces the damage and damage received by yourself by 7%, the upper limite is 7 layers and cannot be dispelled
[Hurt] 110% Attack + 110 extra damage.
[Hurt] 110% Attack + 110 extra damage.
[Hurt] 121% Attack + 110 extra damage.
[Sacrifice] Max oh HP lost 10% of HP, non-fatal; causes target's max HP 5% of damage, the damage is reduced by the chain
[Sacrifice] Max oh HP lost 10% of HP, non-fatal; causes target's max HP 5% of damage, the damage is reduced by the chain
[Sacrifice] Max oh HP lost 10% of HP, non-fatal; causes target's max HP 5% of damage, the damage is reduced by the chain
[Double] If you are in a chain state, increase the sacrifice of the sacrifice to the target: 5% of your maximum health, consume 1 layer of chain, and trigger when it is not three times
[Double] If you are in a chain state, increase the sacrifice of the sacrifice to the target: 5% of your maximum health, consume 1 layer of chain, and trigger when it is not three times
[Double] If you are in a chain state, increase the sacrifice of the sacrifice to the target: 5% of your maximum health, consume 1 layer of chain, and trigger when it is not three times
[Tripple] If the target is in a dark state, and the number of its own chain layer is greater than or equal to 2, increase the sacrifice of the sacrifice to the target: 10% of its max HP, consume 2 layers of chains, and trigger when it is different from double
[Tripple] If the target is in a dark state, and the number of its own chain layer is greater than or equal to 2, increase the sacrifice of the sacrifice to the target: 10% of its max HP, consume 2 layers of chains, and trigger when it is different from double
[Tripple] If the target is in a dark state, and the number of its own chain layer is greater than or equal to 2, increase the sacrifice of the sacrifice to the target: 10% of its max HP, consume 2 layers of chains, and trigger when it is different from double
[Dispel] The hit rate of this skill is increased by 200% and the target action is interrupted. When the attack hits, there is 50% of chance to ramdomly dispel one positive state of target
[Dispel] The hit rate of this skill is increased by 200% and the target action is interrupted. When the attack hits, there is 50% of chance to ramdomly dispel one positive state of target
[Dispel] The hit rate of this skill is increased by 200% and the target action is interrupted. When the attack hits, there is 50% of chance to ramdomly dispel one positive state of target
[Hurt] 173% Attack + 288 extra damage
[Hurt] 190% Attack + 288 extra damage
[Hurt] 190% Attack + 288 extra damage
[Eternal] Recover 18% HP of your max HP
[Eternal] Recover 18% HP of your max HP
[Eternal] Recover 18% HP of your max HP
[Chain] If the self-chain layer is less than 4, restore the 3-layer chain state; if the chain layer is greater than or equal to 4, reduce the target's attack power based on 50% of its own attack power
[Chain] If the self-chain layer is less than 4, restore the 3-layer chain state; if the chain layer is greater than or equal to 4, reduce the target's attack power based on 50% of its own attack power
[Chain] If the self-chain layer is less than 4, restore the 3-layer chain state; if the chain layer is greater than or equal to 4, reduce the target's attack power based on 100% of its own attack power
[Ridicule] If you are in sleep states, add a Ridicule states to yourself for 2 rounds
[Ridicule] If you are in sleep states, add a Ridicule states to yourself for 2 rounds
[Ridicule] If you are in sleep states, add a Ridicule states to yourself for 2 rounds
[Sleep] Switch to sleep state, to increase 18% of defense to yourself, to recover 6% of your max HP if hit successful. If get normal attack or serious hit, there is 40% chance to fight back with serious hit, lasting for 2 rounds and Nondispellable
[Sleep] Switch to sleep state, to increase 18% of defense to yourself, to recover 6% of your max HP if hit successful. If get normal attack or serious hit, there is 40% chance to fight back with serious hit, lasting for 2 rounds and Nondispellable
[Sleep] Switch to sleep state, to increase 18% of defense to yourself, to recover 6% of your max HP if hit successful. If get normal attack or serious hit, there is 40% chance to fight back with serious hit, lasting for 2 rounds and Nondispellable
[Hurt] 142% Attack + 231 extra damage.
[Hurt] 142% Attack + 231 extra damage.
[Hurt] 142% Attack + 231 extra damage.
[Darkness] Add a dark state to the target, reducing the hit rate by 32%
[Darkness] Add a dark state to the target, reducing the hit rate by 32%
[Darkness] Add a dark state to the target, reducing the hit rate by 32%
[Redo] If you are in a state of anger, add 1 more blow, if your own chain layer is 0, restore your first chain state
[Redo] If you are in a state of anger, add 1 more blow, if your own chain layer is 0, restore your first chain state
[Redo] If you are in a state of anger, add 1 more blow, if your own chain layer is 0, restore your first chain state
[Anger] Switch to anger state and increase the damage caused by yourself 9%, increase your critical rate by 20%, cause the kill to recover yourself 43% of HP, lasts for 2 rounds, nondispelled
[Anger] Switch to anger state and increase the damage caused by yourself 9%, increase your critical rate by 20%, cause the kill to recover yourself 43% of HP, lasts for 2 rounds, nondispelled
[Anger] Switch to anger state and increase the damage caused by yourself 9%, increase your critical rate by 20%, cause the kill to recover yourself 43% of HP, lasts for 2 rounds, nondispelled
[Purgatory] Reduces the target's HP limit by 12% and clears the spilled life for 2 rounds
[Purgatory] Reduces the target's HP limit by 25% and clears the spilled life for 2 rounds