Jesmon GX
Last updated
Last updated
X-Evolution 1 | X-Evolution 2 | X-Evolution 3 |
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[Damage] 80% Attack + 70 extra damage | [Damage] 80% Attack + 70 extra damage | [Damage] 80% Attack + 70 extra damage |
[Oppression] 60% chance to decrease 1 energy | [Oppression] 60% chance to decrease 1 energy | [Oppression] 60% chance to decrease 1 energy |
[Heart's eye] Increase critical rate by 5% when attacking targets unable to move, can stack up, lasts 2 turns | [Heart's eye] Increase critical rate by 7.5% when attacking targets unable to move, can stack up, lasts 2 turns | [Heart's eye] Increase critical rate by 10% when attacking targets unable to move, can stack up, lasts 2 turns |
X-Evolution 1 | X-Evolution 2 | X-Evolution 3 |
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[Damage] 110% Attack + 132 extra damage | [Damage] 110% Attack + 132 extra damage | [Damage] 110% Attack + 132 extra damage |
[Combo] 32% chance for an extra normal attack, when critically hit normal attack rate increases 12% | [Combo] 32% chance for an extra normal attack, when critically hit normal attack rate increases 24% | [Combo] 32% chance for an extra normal attack, when critically hit normal attack rate increases 32% |
[Faint] 52% chance to add faint status, unable to move for 1 turn | [Faint] 52% chance to add faint status, unable to move for 1 turn | [Faint] 52% chance to add faint status, unable to move for 1 turn |
[Penetrate] When attacking, ignore 40% of target's defense | [Penetrate] When attacking, ignore 40% of target's defense | Penetrate] When attacking, ignore 40% of target's defense |
X-Evolution 1 | X-Evolution 2 | X-Evolution 3 |
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[Damage] 173% Attack + 346 extra damage | [Damage] 173% Attack + 346 extra damage | [Damage] 173% Attack + 346 extra damage |
[Combo] Each critical hit increases 20% chance for an extra charge attack | [Combo] Each critical hit increases 20% chance for an extra charge attack | [Combo] Each critical hit increases 20% chance for an extra charge attack |
[Pursue] Has a 18% chance to strike another extra charge attack to targets unable to move | [Pursue] Has a 18% chance to strike another extra charge attack to targets unable to move | [Pursue] Has a 22% chance to strike another extra charge attack to targets unable to move |
[Fragile] Adds fragile status, damage endured increases 6% by 2 turns | [Fragile] Adds fragile status, damage endured increases 8% by 2 turns | [Fragile] Adds fragile status, damage endured increases 10% by 2 turns |
[Blood absorb] Damage has an extra blood absorb based on 40% attack to targets under abnormal status | [Blood absorb] Damage has an extra blood absorb based on 45% attack to targets under abnormal status | [Blood absorb] Damage has an extra blood absorb based on 50% attack to targets under abnormal status |
X-Evolution 1 | X-Evolution 2 | X-Evolution 3 |
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[Damage] 142% Attack + 231 extra damage | [Damage] 142% Attack + 231 extra damage | [Damage] 142% Attack + 231 extra damage |
[Combo] Deals an extra charge attack when dealing fatal damage | [Combo] Deals an extra charge attack when dealing fatal damage | [Combo] Deals an extra charge attack when dealing fatal damage |
[Damage immune] When dealing fatal damage, self enters damage immune status for 1 turn, can not be cleared | [Damage immune] When dealing fatal damage, self enters damage immune status for 1 turn, can not be cleared | [Damage immune] When dealing fatal damage, self enters damage immune status for 1 turn, can not be cleared |
[Poise] If target was not defeated, critical rate increases 35%, critical damage increases 60% for 1 turn (clears when target is defeated) | [Poise] If target was not defeated, critical rate increases 35%, critical damage increases 70% for 1 turn (clears when target is defeated) | [Poise] If target was not defeated, critical rate increases 35%, critical damage increases 70% for 1 turn (clears when target is defeated) |