Jesmon GX
Last updated
Last updated
[Damage] 80% Attack + 70 extra damage
[Damage] 80% Attack + 70 extra damage
[Damage] 80% Attack + 70 extra damage
[Oppression] 60% chance to decrease 1 energy
[Oppression] 60% chance to decrease 1 energy
[Oppression] 60% chance to decrease 1 energy
[Heart's eye] Increase critical rate by 5% when attacking targets unable to move, can stack up, lasts 2 turns
[Heart's eye] Increase critical rate by 7.5% when attacking targets unable to move, can stack up, lasts 2 turns
[Heart's eye] Increase critical rate by 10% when attacking targets unable to move, can stack up, lasts 2 turns
[Damage] 110% Attack + 132 extra damage
[Damage] 110% Attack + 132 extra damage
[Damage] 110% Attack + 132 extra damage
[Combo] 32% chance for an extra normal attack, when critically hit normal attack rate increases 12%
[Combo] 32% chance for an extra normal attack, when critically hit normal attack rate increases 24%
[Combo] 32% chance for an extra normal attack, when critically hit normal attack rate increases 32%
[Faint] 52% chance to add faint status, unable to move for 1 turn
[Faint] 52% chance to add faint status, unable to move for 1 turn
[Faint] 52% chance to add faint status, unable to move for 1 turn
[Penetrate] When attacking, ignore 40% of target's defense
[Penetrate] When attacking, ignore 40% of target's defense
Penetrate] When attacking, ignore 40% of target's defense
[Damage] 173% Attack + 346 extra damage
[Damage] 173% Attack + 346 extra damage
[Damage] 173% Attack + 346 extra damage
[Combo] Each critical hit increases 20% chance for an extra charge attack
[Combo] Each critical hit increases 20% chance for an extra charge attack
[Combo] Each critical hit increases 20% chance for an extra charge attack
[Pursue] Has a 18% chance to strike another extra charge attack to targets unable to move
[Pursue] Has a 18% chance to strike another extra charge attack to targets unable to move
[Pursue] Has a 22% chance to strike another extra charge attack to targets unable to move
[Fragile] Adds fragile status, damage endured increases 6% by 2 turns
[Fragile] Adds fragile status, damage endured increases 8% by 2 turns
[Fragile] Adds fragile status, damage endured increases 10% by 2 turns
[Blood absorb] Damage has an extra blood absorb based on 40% attack to targets under abnormal status
[Blood absorb] Damage has an extra blood absorb based on 45% attack to targets under abnormal status
[Blood absorb] Damage has an extra blood absorb based on 50% attack to targets under abnormal status
[Damage] 142% Attack + 231 extra damage
[Damage] 142% Attack + 231 extra damage
[Damage] 142% Attack + 231 extra damage
[Combo] Deals an extra charge attack when dealing fatal damage
[Combo] Deals an extra charge attack when dealing fatal damage
[Combo] Deals an extra charge attack when dealing fatal damage
[Damage immune] When dealing fatal damage, self enters damage immune status for 1 turn, can not be cleared
[Damage immune] When dealing fatal damage, self enters damage immune status for 1 turn, can not be cleared
[Damage immune] When dealing fatal damage, self enters damage immune status for 1 turn, can not be cleared
[Poise] If target was not defeated, critical rate increases 35%, critical damage increases 60% for 1 turn (clears when target is defeated)
[Poise] If target was not defeated, critical rate increases 35%, critical damage increases 70% for 1 turn (clears when target is defeated)
[Poise] If target was not defeated, critical rate increases 35%, critical damage increases 70% for 1 turn (clears when target is defeated)