Beelzebumon X
Last updated
Last updated
[Damage] 80% Attack + 70 extra damage
[Damage] 80% Attack + 70 extra damage
[Damage] 80% Attack + 70 extra damage
[Head-Blow] When hit the target, 30% chance (or 40% chance against target with abnormal status) to deal extra damage equals to 18% of the target current HP and make it enter imbalance status
[Head-Blow] When hit the target, 30% chance (or 50% chance against target with abnormal status) to deal extra damage equals to 18% of the target current HP and make it enter imbalance status
[Head-Blow] When hit the target, 30% chance (or 50% chance against target with abnormal status) to deal extra damage equals to 18% of the target current HP and make it enter imbalance status
[Imbalance] Imbalance target cannot move, damage received increases by 34%, lasts 1 turns
[Imbalance] Imbalance target cannot move, damage received increases by 34%, lasts 1 turns
[Imbalance] Imbalance target cannot move, damage received increases by 50%, lasts 1 turns
[Back Row Priority] Priorly select the back row as target
[Back Row Priority] Priorly select the back row as target
[Back Row Priority] Priorly select the back row as target
[Damage] 110% Attack + 132 extra damage
[Damage] 110% Attack + 132 extra damage
[Damage] 110% Attack + 132 extra damage
[Darkness] Inflict Darkness status, decrease the hit rate by 32%, lasts 2 turns
[Darkness] Inflict Darkness status, decrease the hit rate by 32%, lasts 2 turns
[Darkness] Inflict Darkness status, decrease the hit rate by 32%, lasts 2 turns
[Move again] After the attack, has 32% chance to activate common attack pursuit, against abnormal target there is a 20% to activate extra pursuit 1 time.
[Move again] After the attack, has 32% chance to activate common attack pursuit, against abnormal target there is a 20% to activate extra pursuit 1 time.
[Move again] After the attack, has 32% chance to activate common attack pursuit, against abnormal target there is a 20% to activate extra pursuit 1 time.
[Back Row Priority] Priorly select the back row as target
[Back Row Priority] Priorly select the back row as target
[Back Row Priority] Priorly select the back row as target
[Damage] 150% Attack + 231 extra damage
[Damage] 150% Attack + 231 extra damage
[Damage] 150% Attack + 231 extra damage
[Fragile] Inflict fragile status, damage received increases by 17%, lasts 2 turns
[Fragile] Inflict fragile status, damage received increases by 17%, lasts 2 turns
[Fragile] Inflict fragile status, damage received increases by 17%, lasts 2 turns
[Fear] Inflict fear status to one unit, defense decreases by 27%, lasts 2 turns, priorly affect the back row
[Fear] Inflict fear status to one unit, defense decreases by 27%, lasts 2 turns, priorly affect the back row
[Fear] Inflict fear status to one unit, defense decreases by 27%, lasts 2 turns, priorly affect the back row
[Infection] When the target with Fear status is attacked, 17% to infect Fear status to all unit in the team, infected fear has a 10% effect of regular Fear and cannot infect anymore
[Infection] When the target with Fear status is attacked, 17% to infect Fear status to all unit in the team, infected fear has a 10% effect of regular Fear and cannot infect anymore
[Infection] When the target with Fear status is attacked, 17% to infect Fear status to all unit in the team, infected fear has a 10% effect of regular Fear and cannot infect anymore
[Back Row Priority] Priorly select the back row as target
[Back Row Priority] Priorly select the back row as target
[Back Row Priority] Priorly select the back row as target
[Damage] 53% Attack + 154 extra damage.
[Damage] 63% Attack + 154 extra damage.
[Damage] 63% Attack + 154 extra damage.
[Injured] Damage against the target with 70% or lower HP will increase by 27%
[Injured] Damage against the target with 70% or lower HP will increase by 27%
[Injured] Damage against the target with 70% or lower HP will increase by 27%
[Impact Bomb] Attach implulse bomb to the target under fear status, the target with impact bomb when being attacked will have 50% chance to activate the bomb, reduce 1 energy and damage the entire team by 66% of its attack, lasts 2 turns
[Impact Bomb] Attach implulse bomb to the target under fear status, the target with impact bomb when being attacked will have 50% chance to activate the bomb, reduce 1 energy and damage the entire team by 66% of its attack, lasts 2 turns
[Combustion Bomb] Put combustion bomb status to enemies under fear status, when attacked, has a 50% chance to burst and decrease 1 energy, and deal damage to all enemies by 66% for 2 turns
[Focus Blast] Attach a weaker Impact Bomb to the infected fear status targets, when exploded consume 1 energy, damage is 40% of the attached digimon's attack, lasts for 2 turns
[Focus Blast] Attach a weaker Impact Bomb to the infected fear status targets, when exploded consume 1 energy, damage is 40% of the attached digimon's attack, lasts for 2 turns
[Implosion] Deals a small amount of damage to enemies' teammates with fear status, the burst decreases 1 energy and deals 40% damage of the main target for 2 turns