Dukemon · Crimson
Last updated
Last updated
[Damage] 80% Attack + 70 extra damage
[Damage] 80% Attack + 70 extra damage
[Damage] 80% Attack + 70 extra damage
[Shield] Cast a layer of shield, reduce incoming damage by 8%, maximum 5 layers, duration: 2 turns, cannot be negated
[Shield] Cast a layer of shield, (30% chance to casts 2 layers),reduce incoming damage by 8%, maximum 5 layers, duration: 2 turns, cannot be negated
[Shield] Cast a layer of shield, (30% chance to casts 2 layers),reduce incoming damage by 8%, maximum 5 layers, duration: 2 turns, cannot be negated
[Move again] 10% chance to deal an extra critical hit
[Move again] 15% chance to deal an extra critical hit
[Move again] 25% chance to deal an extra critical hit
[Damage] 110% Attack + 132 extra damage.
[Damage] 110% Attack + 132 extra damage.
[Damage] 110% Attack + 132 extra damage.
[Flow Shield] Cast a shield effect, absorb attack damage by 112%, when the flow shield is negated, recover 1 energy, when it is destroyed, 27% chance to recover 1 energy
[Flow Shield] Cast a shield effect, absorb attack damage by 112%, when the flow shield is negated, recover 1 energy, when it is destroyed, 27% chance to recover 1 energy, when replaced by another flow shield, 15% to recover 1 energy
[Flow Shield] Cast a shield effect, absorb attack damage by 112%, when the flow shield is negated, recover 1 energy, when it is destroyed, 27% chance to recover 1 energy, when replaced by another flow shield, 15% to recover 1 energy
[Bleeding] Cast a bleeding status, lose 5% of maximum HP every turn, lasts for 2 turns, can be stacked up to 3 layers
[Damage] 142% Attack + 231 extra damage
[Damage] 142% Attack + 231 extra damage
[Damage] 142% Attack + 231 extra damage
[Engage] When being attacked in one turn, gain an extra common attack chance
[Engage] When being attacked in one turn, gain an extra common attack chance
[Engage] When being attacked in one turn, gain an extra common attack chance
[Combat Mode] When the HP is lower than 25%, ervery layer of shield will give 15% extra defense penetration, lasts for 2 turns
[Combat Mode] When the HP is lower than 25%, ervery layer of shield will give 15% extra defense penetration, lasts for 2 turns
[Combat Mode] When the HP is lower than 25%, ervery layer of shield will give 15% extra defense penetration, lasts for 2 turns
[Flow] If there is a flow shield, cause extra damage equals to 48% of attack
[Flow] If there is a flow shield, cause extra damage equals to 48% of attack
[Flow] If there is a flow shield, cause extra damage equals to 48% of attack
[Rupture] Deal extra damage equals to 48% of attack to the bleeding target, and cast a bleeding status on it, lasts for 2 turns, can be stacked up to 3 layers
[Damage] 193% Attack + 462 extra damage
[Damage] 212% Attack + 462 extra damage
[Damage] 212% Attack + 462 extra damage
[Back Row Priority] Priorly select the back row as target
[Low HP Priority] Priorly select low HP unit to attack
[Back Row Priority] Priorly select the back row as target
[Focus Fire] Cast a focus fire status onto the back row target, force it to be the target of all attack, lasts 2 turns
[Focus Fire] Cast a focus fire status onto the back row unit, force it to be the target of all attack, lasts 2 turns
[Focus Fire] Cast a focus fire status onto the back row unit, force it to be the target of all attack, lasts 2 turns
[Defense Mode] When HP is lower than 50%, every layer of shield will increase 10% block rate, lasts for 2 turns
[Defense Mode] When HP is lower than 50%, every layer of shield will increase 10% block rate, lasts for 2 turns
[Defense Mode] When HP is lower than 50%, every layer of shield will increase 10% block rate, lasts for 2 turns
[Royal Knight] Cast a Taunt status on yourself, get forced to be the attack target of the opponent, lasts for 2 turns, when defeated, recover 16% of HP, and cancel this status
[Royal Knight] Cast a Taunt status on yourself, get forced to be the attack target of the opponent, lasts for 2 turns, when defeated, recover 16% of HP, and cancel this status
[Royal Knight] Cast a Taunt status on yourself, get forced to be the attack target of the opponent, lasts for 2 turns, when defeated, recover 16% of HP, and cancel this status