Omegamon · Merciful
Last updated
Last updated
[Damage] 80% Attack + 70 extra damage.
[Damage] 88% Attack + 70 extra damage.
[Damage] 88% Attack + 70 extra damage.
[Hard Injury] Cast hard injury status, incoming damage increases by 16%, lasts for 2 turns.
[Hard Injury] Cast hard injury status, incoming damage increases by 16%, lasts for 2 turns.
[Hard Injury] Cast hard injury status, incoming damage increases by 16%, lasts for 2 turns.
[Bleeding] Cast bleeding status, lose 3% of max HP every turn, lasts for 2 turns, can be stacked by 3 layers at maximum
[Bleeding] Cast bleeding status, lose 3% of max HP every turn, lasts for 2 turns, can be stacked by 3 layers at maximum
[Bleeding] Cast bleeding status, lose 3% of max HP every turn, lasts for 2 turns, can be stacked by 3 layers at maximum
[Damage] 74% Attack + 87 extra damage.
[Damage] 74% Attack + 87 extra damage.
[Damage] 74% Attack + 87 extra damage.
[Cancellation] 43% chance to clear all the boosts from the target
[Cancellation] 48% chance to clear all the boosts from the target
[Cancellation] 48% chance to clear all the boosts from the target
[Fracture] Deal 25% extra damage to the targets under bleeding status, and cast bleeding status on top of that, lasts for 2 turns, can be stacked by 3 layers at maximum.
[Fracture] Deal 25% extra damage to the targets under bleeding status, and cast bleeding status on top of that, lasts for 2 turns, can be stacked by 3 layers at maximum.
[Fracture] Deal 25% extra damage to the targets under bleeding status, and cast bleeding status on top of that, lasts for 2 turns, can be stacked by 3 layers at maximum.
[Damage] 58% Attack + 95 extra damage.
[Damage] 58% Attack + 95 extra damage.
[Damage] 58% Attack + 95 extra damage.
[Burn] 50% chance to cast burn status to the target, lose HP equals to 68% of attack, lasts for 2 turns.
[Burn] 50% chance to cast burn status to the target, lose HP equals to 68% of attack, lasts for 2 turns.
[Burn] 50% chance to cast burn status to the target, lose HP equals to 68% of attack, lasts for 2 turns.
[Sharp Edge] For every unit that get hit, cast to self a sharp edge status, damage dealing increases by 8%, maximum 5 layers, lasts for 2 turns, this effect cannot be cleared.
[Sharp Edge] For every unit that get hit, cast to self a sharp edge status, damage dealing increases by 8%, maximum 5 layers, lasts for 2 turns, this effect cannot be cleared.
[Sharp Edge] For every unit that get hit, cast to self a sharp edge status, damage dealing increases by 8%, maximum 5 layers, lasts for 2 turns, this effect cannot be cleared.
[Damage] 65% Attack + 154 extra damage.
[Damage] 71% Attack + 154 extra damage.
[Damage] 71% Attack + 154 extra damage.
[Dizzy] 17% chance to confuse the target, cannot move, lasts for 1 turn.
[Dizzy] 17% chance to confuse the target, cannot move, lasts for 1 turn.
[Dizzy] 17% chance to confuse the target, cannot move, lasts for 1 turn.
[Critical] For every sharp edge layer, the final damage will increase by 10%
[Critical] For every sharp edge layer, the final damage will increase by 10%
[Critical] For every sharp edge layer, the final damage will increase by 10%
[Burst] If there are 5 or more sharp edge layers, consume 5 layers, deal extra damage to the target that equals to 132% attack, the target will guarantee to become dizzy, burst will clear the target's burn status.
[Burst] If there are 5 or more sharp edge layers, consume 5 layers, deal extra damage to the target that equals to 132% attack, the target will guarantee to become dizzy, burst will clear the target's burn status.
[Burst] If there are 5 or more sharp edge layers, consume 5 layers, deal extra damage to the target that equals to 132% attack, the target will guarantee to become dizzy, burst will clear the target's burn status.
[Final Plan] Deal extra damage equals to 8% of their max HP to the targets that are not being confused.
[Final Plan] Deal extra damage equals to 8% of their max HP to the targets that are not being confused.
[Final Plan] Deal extra damage equals to 8% of their max HP to the targets that are not being confused.