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Omegamon · Merciful

Sword Draw

X-Evolution 1X-Evolution 2X-Evolution 3

[Damage] 80% Attack + 70 extra damage.

[Damage] 88% Attack + 70 extra damage.

[Damage] 88% Attack + 70 extra damage.

[Hard Injury] Cast hard injury status, incoming damage increases by 16%, lasts for 2 turns.

[Hard Injury] Cast hard injury status, incoming damage increases by 16%, lasts for 2 turns.

[Hard Injury] Cast hard injury status, incoming damage increases by 16%, lasts for 2 turns.

[Bleeding] Cast bleeding status, lose 3% of max HP every turn, lasts for 2 turns, can be stacked by 3 layers at maximum

[Bleeding] Cast bleeding status, lose 3% of max HP every turn, lasts for 2 turns, can be stacked by 3 layers at maximum

[Bleeding] Cast bleeding status, lose 3% of max HP every turn, lasts for 2 turns, can be stacked by 3 layers at maximum

Garuru Cannon Mercy

X-Evolution 1X-Evolution 2X-Evolution 3

[Damage] 74% Attack + 87 extra damage.

[Damage] 74% Attack + 87 extra damage.

[Damage] 74% Attack + 87 extra damage.

[Cancellation] 43% chance to clear all the boosts from the target

[Cancellation] 48% chance to clear all the boosts from the target

[Cancellation] 48% chance to clear all the boosts from the target

[Fracture] Deal 25% extra damage to the targets under bleeding status, and cast bleeding status on top of that, lasts for 2 turns, can be stacked by 3 layers at maximum.

[Fracture] Deal 25% extra damage to the targets under bleeding status, and cast bleeding status on top of that, lasts for 2 turns, can be stacked by 3 layers at maximum.

[Fracture] Deal 25% extra damage to the targets under bleeding status, and cast bleeding status on top of that, lasts for 2 turns, can be stacked by 3 layers at maximum.

Fearsome Blade

X-Evolution 1X-Evolution 2X-Evolution 3

[Damage] 58% Attack + 95 extra damage.

[Damage] 58% Attack + 95 extra damage.

[Damage] 58% Attack + 95 extra damage.

[Burn] 50% chance to cast burn status to the target, lose HP equals to 68% of attack, lasts for 2 turns.

[Burn] 50% chance to cast burn status to the target, lose HP equals to 68% of attack, lasts for 2 turns.

[Burn] 50% chance to cast burn status to the target, lose HP equals to 68% of attack, lasts for 2 turns.

[Sharp Edge] For every unit that get hit, cast to self a sharp edge status, damage dealing increases by 8%, maximum 5 layers, lasts for 2 turns, this effect cannot be cleared.

[Sharp Edge] For every unit that get hit, cast to self a sharp edge status, damage dealing increases by 8%, maximum 5 layers, lasts for 2 turns, this effect cannot be cleared.

[Sharp Edge] For every unit that get hit, cast to self a sharp edge status, damage dealing increases by 8%, maximum 5 layers, lasts for 2 turns, this effect cannot be cleared.

Omega Laser Cannon

X-Evolution 1X-Evolution 2X-Evolution 3

[Damage] 65% Attack + 154 extra damage.

[Damage] 71% Attack + 154 extra damage.

[Damage] 71% Attack + 154 extra damage.

[Dizzy] 17% chance to confuse the target, cannot move, lasts for 1 turn.

[Dizzy] 17% chance to confuse the target, cannot move, lasts for 1 turn.

[Dizzy] 17% chance to confuse the target, cannot move, lasts for 1 turn.

[Critical] For every sharp edge layer, the final damage will increase by 10%

[Critical] For every sharp edge layer, the final damage will increase by 10%

[Critical] For every sharp edge layer, the final damage will increase by 10%

[Burst] If there are 5 or more sharp edge layers, consume 5 layers, deal extra damage to the target that equals to 132% attack, the target will guarantee to become dizzy, burst will clear the target's burn status.

[Burst] If there are 5 or more sharp edge layers, consume 5 layers, deal extra damage to the target that equals to 132% attack, the target will guarantee to become dizzy, burst will clear the target's burn status.

[Burst] If there are 5 or more sharp edge layers, consume 5 layers, deal extra damage to the target that equals to 132% attack, the target will guarantee to become dizzy, burst will clear the target's burn status.

[Final Plan] Deal extra damage equals to 8% of their max HP to the targets that are not being confused.

[Final Plan] Deal extra damage equals to 8% of their max HP to the targets that are not being confused.

[Final Plan] Deal extra damage equals to 8% of their max HP to the targets that are not being confused.

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