Sakuyamon X
Last updated
Last updated
X-Evolution 1 | X-Evolution 2 | X-Evolution 3 |
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[Damage] 80% Attack + 70 extra damage Every strike has a chance to activate Pyro, Anemo, Hydro or Electro effect, each effect has an independent 50% probability to activate | [Damage] 80% Attack + 70 extra damage Every strike has a chance to activate Pyro, Anemo, Hydro or Electro effect, each effect has an independent 50% probability to activate | [Damage] 80% Attack + 70 extra damage Every strike has a chance to activate Pyro, Anemo, Hydro or Electro effect, each effect has an independent 50% probability to activate |
[Pyro] Put target under combustion status, target's action will cause 22% of their ATK damage by 2 turns | [Pyro] Put target under combustion status, target's action will cause 22% of their ATK damage by 2 turns | [Pyro] Put target under combustion status, target's action will cause 22% of their ATK damage by 2 turns |
[Anemo] Sakuyamon restores 1 energy point. 20% to decrease 1 enemy's energy point | [Anemo] Sakuyamon restores 1 energy point. 20% to decrease 1 enemy's energy point | [Anemo] Sakuyamon restores 1 energy point. 20% to decrease 1 enemy's energy point |
[Hydro] Put target under humid status, decrease 22% of target's speed by 2 turns | [Hydro] Put target under humid status, decrease 22% of target's speed by 2 turns | [Hydro] Put target under humid status, decrease 22% of target's speed by 2 turns |
[Electro] Put target under stunned status, decrease 12% of target's chance to evade damage, target's action has a 20% probability to decrease 1 energy point by 2 turns | [Electro] Put target under stunned status, decrease 12% of target's chance to evade damage, target's action has a 40% probability to decrease 1 energy point by 2 turns | [Electro] Put target under stunned status, decrease 12% of target's chance to evade damage, target's action has a 40% probability to decrease 1 energy point by 2 turns |
X-Evolution 1 | X-Evolution 2 | X-Evolution 3 |
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[Healing] Heals all Digimons in the team, healing rate if 25% of ATK | [Healing] Heals all Digimons in the team, healing rate if 30% of ATK | [Healing] Heals all Digimons in the team, healing rate if 30% of ATK |
[Purify] Clears 2 debuffs of all digimons in the team | [Purify] Clears 2 debuffs of all digimons in the team | [Purify] Clears 2 abnormal statuses of each temmate |
[Damage decrease] Place a damage decrease shiled to all digimons in the team damage decrease 25% | [Damage decrease] Place a damage decrease shiled to all teammates, decrease damage endured by 12% | [Damage decrease] Place a damage decrease shiled to all teammates, decrease damage endured by 12% |
[Assistance] When healing, the digimon in team with the lowest HP gets 10% extra healing | [Rescue] When healing, the teammate with the lowest HP gets 10% extra healing | [Rescue] When healing, the teammate with the lowest HP gets 10% extra healing |
[Immune] 30% chance to generate damage immune shield after healing for teammates, immune to attack once and strikes back | [Immune] 30% chance to generate damage immune shield after healing for teammates, immune to attack once and strikes back |
X-Evolution 1 | X-Evolution 2 | X-Evolution 3 |
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[Damage] 193% Attack + 356 extra damage. Every strike has a chance to activate Pyro, Anemo, Hydro or Electro effect, each effect has an independent 50% probability to activate | [Damage] 193% Attack + 356 extra damage. Every strike has a chance to activate Pyro, Anemo, Hydro or Electro effect, each effect has an independent 50% probability to activate | [Damage] 193% Attack + 356 extra damage. Every strike has a chance to activate Pyro, Anemo, Hydro or Electro effect, each effect has an independent 50% probability to activate |
[Pyro] Put target under combustion status, target's action will cause 22% of their ATK damage by 2 turns | [Pyro] Put target under combustion status, target's action will cause 22% of their ATK damage by 2 turns | [Pyro] Put target under combustion status, target's action will cause 22% of their ATK damage by 2 turns |
[Anemo] Sakuyamon restores 1 energy point. 20% to decrease 1 enemy's energy point | [Anemo] Sakuyamon restores 1 energy point. 20% to decrease 1 enemy's energy point | [Anemo] Sakuyamon restores 1 energy point. 20% to decrease 1 enemy's energy point |
[Hydro] Put target under humid status, decrease 22% of target's speed by 2 turns | [Hydro] Put target under humid status, decrease 22% of target's speed by 2 turns | [Hydro] Put target under humid status, decrease 22% of target's speed by 2 turns |
[Electro] Put target under stunned status, decrease 12% of target's chance to evade damage, target's action has a 20% probability to decrease 1 energy point by 2 turns | [Electro] Put target under stunned status, decrease 12% of target's chance to evade damage, target's action has a 20% probability to decrease 1 energy point by 2 turns | [Electro] Put target under stunned status, decrease 12% of target's chance to evade damage, target's action has a 40% probability to decrease 1 energy point by 2 turns |
X-Evolution 1 | X-Evolution 2 | X-Evolution 3 |
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[Damage] 58% Attack + 124 extra damage | [Damage] 58% Attack + 124 extra damage | [Damage] 58% Attack + 124 extra damage |
[Sorceress Power] Each strikes creates 20% extra damage to targets under Anemo, Pyro, Hydro or Electro status, targets under multiple statuses receives multiple damage | [Sorceress Power] Each strikes creates 20% extra damage to targets under Anemo, Pyro, Hydro or Electro status, targets under multiple statuses receives multiple damage | [Sorceress Power] Each strikes creates 20% extra damage to targets under Anemo, Pyro, Hydro or Electro status, targets under multiple statuses receives multiple damage |
[Sakura Power] After each strike, nullifies one of target's boosts, each status causes nullification of one boost | [Sakura Power] After each strike, nullifies one of target's boosts, each status causes nullification of one boost | [Sakura Power] After each strike, nullifies one of target's boosts, each status causes nullification of one boost |
[Weakness Increased Damage] Each strike creates 10% of extra damage to targets that have higher HP than Sakuyamon | [Weakness Increased Damage] Each strike creates 10% of extra damage to targets that have higher HP than Sakuyamon | [Weakness Increased Damage] Each strike creates 10% of extra damage to targets that have higher HP than Sakuyamon |
[Weakness Protection] Each enemy that has more HP than self, generates a 12% damage decrease shield for Sakuyamon | [Weakness Protection] Each enemy that has more HP than self, generates a 12% damage decrease shield for Sakuyamon |