Sakuyamon X
Last updated
Last updated
[Damage] 80% Attack + 70 extra damage
Every strike has a chance to activate Pyro, Anemo, Hydro or Electro effect, each effect has an independent 50% probability to activate
[Damage] 80% Attack + 70 extra damage
Every strike has a chance to activate Pyro, Anemo, Hydro or Electro effect, each effect has an independent 50% probability to activate
[Damage] 80% Attack + 70 extra damage
Every strike has a chance to activate Pyro, Anemo, Hydro or Electro effect, each effect has an independent 50% probability to activate
[Pyro] Put target under combustion status, target's action will cause 22% of their ATK damage by 2 turns
[Pyro] Put target under combustion status, target's action will cause 22% of their ATK damage by 2 turns
[Pyro] Put target under combustion status, target's action will cause 22% of their ATK damage by 2 turns
[Anemo] Sakuyamon restores 1 energy point. 20% to decrease 1 enemy's energy point
[Anemo] Sakuyamon restores 1 energy point. 20% to decrease 1 enemy's energy point
[Anemo] Sakuyamon restores 1 energy point. 20% to decrease 1 enemy's energy point
[Hydro] Put target under humid status, decrease 22% of target's speed by 2 turns
[Hydro] Put target under humid status, decrease 22% of target's speed by 2 turns
[Hydro] Put target under humid status, decrease 22% of target's speed by 2 turns
[Electro] Put target under stunned status, decrease 12% of target's chance to evade damage, target's action has a 20% probability to decrease 1 energy point by 2 turns
[Electro] Put target under stunned status, decrease 12% of target's chance to evade damage, target's action has a 40% probability to decrease 1 energy point by 2 turns
[Electro] Put target under stunned status, decrease 12% of target's chance to evade damage, target's action has a 40% probability to decrease 1 energy point by 2 turns
[Healing] Heals all Digimons in the team, healing rate if 25% of ATK
[Healing] Heals all Digimons in the team, healing rate if 30% of ATK
[Healing] Heals all Digimons in the team, healing rate if 30% of ATK
[Purify] Clears 2 debuffs of all digimons in the team
[Purify] Clears 2 debuffs of all digimons in the team
[Purify] Clears 2 abnormal statuses of each temmate
[Damage decrease] Place a damage decrease shiled to all digimons in the team damage decrease 25%
[Damage decrease] Place a damage decrease shiled to all teammates, decrease damage endured by 12%
[Damage decrease] Place a damage decrease shiled to all teammates, decrease damage endured by 12%
[Assistance] When healing, the digimon in team with the lowest HP gets 10% extra healing
[Rescue] When healing, the teammate with the lowest HP gets 10% extra healing
[Rescue] When healing, the teammate with the lowest HP gets 10% extra healing
[Immune] 30% chance to generate damage immune shield after healing for teammates, immune to attack once and strikes back
[Immune] 30% chance to generate damage immune shield after healing for teammates, immune to attack once and strikes back
[Damage] 193% Attack + 356 extra damage.
Every strike has a chance to activate Pyro, Anemo, Hydro or Electro effect, each effect has an independent 50% probability to activate
[Damage] 193% Attack + 356 extra damage.
Every strike has a chance to activate Pyro, Anemo, Hydro or Electro effect, each effect has an independent 50% probability to activate
[Damage] 193% Attack + 356 extra damage.
Every strike has a chance to activate Pyro, Anemo, Hydro or Electro effect, each effect has an independent 50% probability to activate
[Pyro] Put target under combustion status, target's action will cause 22% of their ATK damage by 2 turns
[Pyro] Put target under combustion status, target's action will cause 22% of their ATK damage by 2 turns
[Pyro] Put target under combustion status, target's action will cause 22% of their ATK damage by 2 turns
[Anemo] Sakuyamon restores 1 energy point. 20% to decrease 1 enemy's energy point
[Anemo] Sakuyamon restores 1 energy point. 20% to decrease 1 enemy's energy point
[Anemo] Sakuyamon restores 1 energy point. 20% to decrease 1 enemy's energy point
[Hydro] Put target under humid status, decrease 22% of target's speed by 2 turns
[Hydro] Put target under humid status, decrease 22% of target's speed by 2 turns
[Hydro] Put target under humid status, decrease 22% of target's speed by 2 turns
[Electro] Put target under stunned status, decrease 12% of target's chance to evade damage, target's action has a 20% probability to decrease 1 energy point by 2 turns
[Electro] Put target under stunned status, decrease 12% of target's chance to evade damage, target's action has a 20% probability to decrease 1 energy point by 2 turns
[Electro] Put target under stunned status, decrease 12% of target's chance to evade damage, target's action has a 40% probability to decrease 1 energy point by 2 turns
[Damage] 58% Attack + 124 extra damage
[Damage] 58% Attack + 124 extra damage
[Damage] 58% Attack + 124 extra damage
[Sorceress Power] Each strikes creates 20% extra damage to targets under Anemo, Pyro, Hydro or Electro status, targets under multiple statuses receives multiple damage
[Sorceress Power] Each strikes creates 20% extra damage to targets under Anemo, Pyro, Hydro or Electro status, targets under multiple statuses receives multiple damage
[Sorceress Power] Each strikes creates 20% extra damage to targets under Anemo, Pyro, Hydro or Electro status, targets under multiple statuses receives multiple damage
[Sakura Power] After each strike, nullifies one of target's boosts, each status causes nullification of one boost
[Sakura Power] After each strike, nullifies one of target's boosts, each status causes nullification of one boost
[Sakura Power] After each strike, nullifies one of target's boosts, each status causes nullification of one boost
[Weakness Increased Damage] Each strike creates 10% of extra damage to targets that have higher HP than Sakuyamon
[Weakness Increased Damage] Each strike creates 10% of extra damage to targets that have higher HP than Sakuyamon
[Weakness Increased Damage] Each strike creates 10% of extra damage to targets that have higher HP than Sakuyamon
[Weakness Protection] Each enemy that has more HP than self, generates a 12% damage decrease shield for Sakuyamon
[Weakness Protection] Each enemy that has more HP than self, generates a 12% damage decrease shield for Sakuyamon