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  • Yougetsush u
  • Holy Mandala
  • Irani no Kami
  • This Flower is Sennhime's Banshou
  1. Welcome to Digital Chaos
  2. Digimon
  3. Super Ultimate X

Sakuyamon X

PreviousDuftmon XNextImperial Dramon: Holy Knight

Last updated 1 year ago

Yougetsush u

X-Evolution 1
X-Evolution 2
X-Evolution 3

[Damage] 80% Attack + 70 extra damage

Every strike has a chance to activate Pyro, Anemo, Hydro or Electro effect, each effect has an independent 50% probability to activate

[Damage] 80% Attack + 70 extra damage

Every strike has a chance to activate Pyro, Anemo, Hydro or Electro effect, each effect has an independent 50% probability to activate

[Damage] 80% Attack + 70 extra damage

Every strike has a chance to activate Pyro, Anemo, Hydro or Electro effect, each effect has an independent 50% probability to activate

[Pyro] Put target under combustion status, target's action will cause 22% of their ATK damage by 2 turns

[Pyro] Put target under combustion status, target's action will cause 22% of their ATK damage by 2 turns

[Pyro] Put target under combustion status, target's action will cause 22% of their ATK damage by 2 turns

[Anemo] Sakuyamon restores 1 energy point. 20% to decrease 1 enemy's energy point

[Anemo] Sakuyamon restores 1 energy point. 20% to decrease 1 enemy's energy point

[Anemo] Sakuyamon restores 1 energy point. 20% to decrease 1 enemy's energy point

[Hydro] Put target under humid status, decrease 22% of target's speed by 2 turns

[Hydro] Put target under humid status, decrease 22% of target's speed by 2 turns

[Hydro] Put target under humid status, decrease 22% of target's speed by 2 turns

[Electro] Put target under stunned status, decrease 12% of target's chance to evade damage, target's action has a 20% probability to decrease 1 energy point by 2 turns

[Electro] Put target under stunned status, decrease 12% of target's chance to evade damage, target's action has a 40% probability to decrease 1 energy point by 2 turns

[Electro] Put target under stunned status, decrease 12% of target's chance to evade damage, target's action has a 40% probability to decrease 1 energy point by 2 turns

X-Evolution 1
X-Evolution 2
X-Evolution 3

[Healing] Heals all Digimons in the team, healing rate if 25% of ATK

[Healing] Heals all Digimons in the team, healing rate if 30% of ATK

[Healing] Heals all Digimons in the team, healing rate if 30% of ATK

[Purify] Clears 2 debuffs of all digimons in the team

[Purify] Clears 2 debuffs of all digimons in the team

[Purify] Clears 2 abnormal statuses of each temmate

[Damage decrease] Place a damage decrease shiled to all digimons in the team damage decrease 25%

[Damage decrease] Place a damage decrease shiled to all teammates, decrease damage endured by 12%

[Damage decrease] Place a damage decrease shiled to all teammates, decrease damage endured by 12%

[Assistance] When healing, the digimon in team with the lowest HP gets 10% extra healing

[Rescue] When healing, the teammate with the lowest HP gets 10% extra healing

[Rescue] When healing, the teammate with the lowest HP gets 10% extra healing

[Immune] 30% chance to generate damage immune shield after healing for teammates, immune to attack once and strikes back

[Immune] 30% chance to generate damage immune shield after healing for teammates, immune to attack once and strikes back

X-Evolution 1
X-Evolution 2
X-Evolution 3

[Damage] 193% Attack + 356 extra damage.

Every strike has a chance to activate Pyro, Anemo, Hydro or Electro effect, each effect has an independent 50% probability to activate

[Damage] 193% Attack + 356 extra damage.

Every strike has a chance to activate Pyro, Anemo, Hydro or Electro effect, each effect has an independent 50% probability to activate

[Damage] 193% Attack + 356 extra damage.

Every strike has a chance to activate Pyro, Anemo, Hydro or Electro effect, each effect has an independent 50% probability to activate

[Pyro] Put target under combustion status, target's action will cause 22% of their ATK damage by 2 turns

[Pyro] Put target under combustion status, target's action will cause 22% of their ATK damage by 2 turns

[Pyro] Put target under combustion status, target's action will cause 22% of their ATK damage by 2 turns

[Anemo] Sakuyamon restores 1 energy point. 20% to decrease 1 enemy's energy point

[Anemo] Sakuyamon restores 1 energy point. 20% to decrease 1 enemy's energy point

[Anemo] Sakuyamon restores 1 energy point. 20% to decrease 1 enemy's energy point

[Hydro] Put target under humid status, decrease 22% of target's speed by 2 turns

[Hydro] Put target under humid status, decrease 22% of target's speed by 2 turns

[Hydro] Put target under humid status, decrease 22% of target's speed by 2 turns

[Electro] Put target under stunned status, decrease 12% of target's chance to evade damage, target's action has a 20% probability to decrease 1 energy point by 2 turns

[Electro] Put target under stunned status, decrease 12% of target's chance to evade damage, target's action has a 20% probability to decrease 1 energy point by 2 turns

[Electro] Put target under stunned status, decrease 12% of target's chance to evade damage, target's action has a 40% probability to decrease 1 energy point by 2 turns

X-Evolution 1
X-Evolution 2
X-Evolution 3

[Damage] 58% Attack + 124 extra damage

[Damage] 58% Attack + 124 extra damage

[Damage] 58% Attack + 124 extra damage

[Sorceress Power] Each strikes creates 20% extra damage to targets under Anemo, Pyro, Hydro or Electro status, targets under multiple statuses receives multiple damage

[Sorceress Power] Each strikes creates 20% extra damage to targets under Anemo, Pyro, Hydro or Electro status, targets under multiple statuses receives multiple damage

[Sorceress Power] Each strikes creates 20% extra damage to targets under Anemo, Pyro, Hydro or Electro status, targets under multiple statuses receives multiple damage

[Sakura Power] After each strike, nullifies one of target's boosts, each status causes nullification of one boost

[Sakura Power] After each strike, nullifies one of target's boosts, each status causes nullification of one boost

[Sakura Power] After each strike, nullifies one of target's boosts, each status causes nullification of one boost

[Weakness Increased Damage] Each strike creates 10% of extra damage to targets that have higher HP than Sakuyamon

[Weakness Increased Damage] Each strike creates 10% of extra damage to targets that have higher HP than Sakuyamon

[Weakness Increased Damage] Each strike creates 10% of extra damage to targets that have higher HP than Sakuyamon

[Weakness Protection] Each enemy that has more HP than self, generates a 12% damage decrease shield for Sakuyamon

[Weakness Protection] Each enemy that has more HP than self, generates a 12% damage decrease shield for Sakuyamon

Holy Mandala

Irani no Kami

This Flower is Sennhime's Banshou

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