Alphamon: Ouryukun
Last updated
Last updated
[Damage] 80% Attack + 70 extra damage
[Damage] 80% Attack + 70 extra damage
[Damage] 80% Attack + 70 extra damage
[Digital Soul] Adds critical damage decrease status, critical damage decreases 64% by 2 turns
[Digital Soul] Adds critical damage decrease status, critical damage decreases 64% by 2 turns
[Digital Soul] Adds critical damage decrease status, critical damage decreases 64% by 2 turns
[Rebound] Opponent whose critical damage decreased has a 21% chance to strike back
[Rebound] Opponent whose critical damage decreased has a 21% chance to strike back
[Rebound] Opponent whose critical damage decreased has a 21% chance to strike back
[Prior to rear] Prior to attack rear units
[Prior to rear] Prior to attack rear units
[Prior to rear] Prior to attack rear units
[Damage] 110% Attack + 132 extra damage.
[Damage] 110% Attack + 132 extra damage
[Damage] 110% Attack + 132 extra damage.
[Certain hitl] Hit rate increases 100%
[Certain hitl] Hit rate increases 100%
[Certain hitl] Hit rate increases 100%
[Supress] Adds current HP's 5% damage, and an extra damage based on 5% maximum HP
[Supress] Adds current HP's 6% damage, and an extra damage based on 6% maximum HP
[Supress] Adds current HP's 7% damage, and an extra damage based on 7% maximum HP
[Beginning power] When α shield exists, 30% damage transfer to α shield, when α shield doesn't exist, 20% damage transfer to β Shield, under β shield there's a 25% chance to mute target when attacked for 2 turns
[Beginning power] When α shield exists, 30% damage transfer to α shield, when α shield doesn't exist, 20% damage transfer to β Shield, under β shield there's a 25% chance to mute target when attacked for 2 turns
[Beginning power] When α shield exists, 50% damage transfer to α shield, when α shield doesn't exist, 35% damage transfer to β Shield, under β shield there's a 30% chance to mute target when attacked for 2 turns
[Damage] 173% Attack + 346 extra damage
[Damage] 173% Attack + 346 extra damage
[Damage] 173% Attack + 346 extra damage
[α Power] Gain α power when skill ends, adds self maximum HP's 24% absorb shield, if there are not α shield in the end, then gain an extra 7% maximum HP's α shield by 2 turns, can not be cleared
[α Power] Gain α power when skill ends, adds self maximum HP's 24% absorb shield, if there are not α shield in the end, then gain an extra 7% maximum HP's α shield by 2 turns, can not be cleared
[α Power] Gain α power when skill ends, adds self maximum HP's 30% absorb shield, if there are not α shield in the end, then gain an extra 7% maximum HP's α shield by 2 turns, can not be cleared
[α Burst] If gained α power, each attack, each attacks adds current HP's 4% damage
[α Burst] If gained α power, each attack, each attacks adds current HP's 5% damage
[α Burst] If gained α power, each attack, each attacks adds current HP's 6% damage
[Prior to high HP] Prior to targets with higher HP
[Prior to high HP] Prior to targets with higher HP
[Prior to high HP] Prior to targets with higher HP
[Mute Strike] When gained α power, 40% chance to put target who attacked self under mute status for 2 turns
[Mute Strike] When gained α power, 40% chance to put target who attacked self under mute status for 2 turns
[Mute Strike] When gained α power, 40% chance to put target who attacked self under mute status for 2 turns
[Damage] 58% Attack + 95 extra damage.
[Damage] 58% Attack + 95 extra damage.
[Damage] 58% Attack + 95 extra damage.
[Evolution absorb] Put target under evolution absorb status by 2 turns, can not be cleared, when targets evolves, opponent decreases 1 energy, self generates 1 energy
[Evolution absorb] Put target under evolution absorb status by 2 turns, can not be cleared, when targets evolves, opponent decreases 1 energy, self generates 1 energy
[Evolution absorb] Put target under evolution absorb status by 2 turns, can not be cleared, when targets evolves, opponent decreases 1 energy, self generates 1 energy
[Silence Echo] Damage whole opponent based on maximum HP's 5%, each muted target increases damage by 5%
[Silence Echo] Damage whole opponent based on maximum HP's 5%, each muted target increases damage by 5%
[Silence Echo] Damage whole opponent based on maximum HP's 5%, each muted target increases damage by 5%
[Dragon King's Roar] Damage whole opponent based on 16% self defense, damage to muted targets increase 7% of self defense
[Dragon King's Roar] Damage whole opponent based on 21% self defense, damage to muted targets increase 12% of self defense
[Dragon King's Roar] Damage whole opponent based on 26% self defense, damage to muted targets increase 14% of self defense