Belphemon
Last updated
Last updated
[Damage] 80% ATK + 58 Extra damage
[Absorption Shield] When hitting the atrget, attach one to yourself 78% Attack Absorption Shield
[Chain] When hitting the target, restore one's own chain state, each layer reduces the damage and damage received by yourself by 7%, and the upper limit is 7 layers, which cannot be dispelled.
Lv.2 | Lv.3 | Lv.4 | Lv.5 | Lv.6 | Lv.7 | Lv.8 | Lv.9 | Lv.10 | Lv.11 | Lv.12 | Lv.13 | Lv.14 | Lv.15 |
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Extra damage increases 27 | Attack damage increases 4% | Extra damage increases 36 | Extra damage increases 40 | Absorb Damage effect increases 20% | Attack damage increases 6% | Extra damage increases 48 | Attack damage increases 6% | Extra damage increases 53 | Extra damage increases 65 | Absorb Damage effect increase 20% | Attack damage increases 6% | Extra damage increases 80 | Attack damage increases 8% |
[Damage] 110% ATK + 110 Extra damage
[Sacrifice] Maximum life lost 10% of life, not lethal; Cause maximum Life lost to the target 5% of damage, The damage is not reduced by the chain
[Double] If you are in a chain state, increase the sacrifice of the sacrifice to the target: 5% of your maximum HP, consume 1 layer of chain, and trigger when it is not three times
[Triple] If the target is in a dark state, and the number of its own chain layers is greater than or equal to 2, increase the sacrifice of the sacrifice to the target: 10% of its max HP, consume 2 layers of chains, and trigger when it is different from double
[Dispel] The hit rate of this skill is increased by 200% and the target action is interrupted
Lv.2 | Lv.3 | Lv.4 | Lv.5 | Lv.6 | Lv.7 | Lv.8 | Lv.9 | Lv.10 | Lv.11 | Lv.12 | Lv.13 | Lv.14 | Lv.15 |
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Extra damage increases 51 | Attack damage increases 6% | Extra damage increases 67 | Attack damage increases 8% | Sacrifice damage to yourself decreases 2% | Extra damage increases 91 | Attack damage increases 4% | Sacrifice damage to the target increases 2% | Extra damage increases 115 | Attack damage increases 8% | Sacrifice damage to yourself decreases 3% | Extra damage increases 139 | Attack damage increases 5% | Sacrifice damage to target increases 3% |
[Eternal] Recover your maximum Life 18% of life
[Chain] If the self-chain layer is less than 4, restore the 3-layer chain state; if the chain layer is greater than or equal to 4, reduce the target's attack power based on 50% of its own attack power.
[Ridicule] If you are in sleep states, add a Ridicule states to yourself for 2 rounds
[Sleep] Switch to Sleep states, to increase 18% of Defense to yourself, to recover 6% of your max HP if hit successful. If get Normal Attack or serious hit, there is 40% chance to fight back with serious hit, lasting for 2 rounds and Nondispellable
Lv.2 | Lv.3 | Lv.4 | Lv.5 | Lv.6 | Lv.7 | Lv.8 | Lv.9 | Lv.10 | Lv.11 | Lv.12 | Lv.13 | Lv.14 | Lv.15 |
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Eternal life recovery increases 2% | Defense enhancement effect increases 1% | Eternal life recovery increases 2% | Defense enhancement effect increases 2% | Counterattack probability increases 10% | Eternal life recovery increases 2% | Defense enhancement effect increases 2% | Revenge effect increases 2% | Sleepy life recovery increases 3% | Defense enhancement effect increases 2% | Counterattack probability increases 10% | Eternal life recovery increases 3% | Defense enhancement effect increases 6% | Sleepy life recovery increases 2% |
[Damage] 142% ATK + 231 Extra damage
[Dark] Adds a dark state to the target, reducing the rit rate by 32%
[Move again] If you are in a state of anger, add 1 Lampranthus.
[Anger] Exit the state of deep sleep, enter the state of anger, and increase the damage caused by yourself 9%, increase your critical rate 20%, causes kill to restore 43% of Life, lasts 2 rounds, cannot be dispelled.
Lv.2 | Lv.3 | Lv.4 | Lv.5 | Lv.6 | Lv.7 | Lv.8 | Lv.9 | Lv.10 | Lv.11 | Lv.12 | Lv.13 | Lv.14 | Lv.15 |
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Attack damage increases 8% | Extra damage increases 270 | Attack damage increases 9% | Extra damage increases 364 | Damage boosting effect increases 3% | Attack damage increases 9% | Life Recovery increases 12% | Critical rate increase effect increases 5% | Attack damage increases 10% | Extra damage increases 440 | Damage boosting effect increases 3% | Attack damage increases 10% | Life recovery increases 12% | Critical rate increase effect increases 5% |