Belphemon
Last updated
Last updated
[Damage] 80% ATK + 58 Extra damage
[Absorption Shield] When hitting the atrget, attach one to yourself 78% Attack Absorption Shield
[Chain] When hitting the target, restore one's own chain state, each layer reduces the damage and damage received by yourself by 7%, and the upper limit is 7 layers, which cannot be dispelled.
Extra damage increases 27
Attack damage increases 4%
Extra damage increases 36
Extra damage increases 40
Absorb Damage effect increases 20%
Attack damage increases 6%
Extra damage increases 48
Attack damage increases 6%
Extra damage increases 53
Extra damage increases 65
Absorb Damage effect increase 20%
Attack damage increases 6%
Extra damage increases 80
Attack damage increases 8%
[Damage] 110% ATK + 110 Extra damage
[Sacrifice] Maximum life lost 10% of life, not lethal; Cause maximum Life lost to the target 5% of damage, The damage is not reduced by the chain
[Double] If you are in a chain state, increase the sacrifice of the sacrifice to the target: 5% of your maximum HP, consume 1 layer of chain, and trigger when it is not three times
[Triple] If the target is in a dark state, and the number of its own chain layers is greater than or equal to 2, increase the sacrifice of the sacrifice to the target: 10% of its max HP, consume 2 layers of chains, and trigger when it is different from double
[Dispel] The hit rate of this skill is increased by 200% and the target action is interrupted
Extra damage increases 51
Attack damage increases 6%
Extra damage increases 67
Attack damage increases 8%
Sacrifice damage to yourself decreases 2%
Extra damage increases 91
Attack damage increases 4%
Sacrifice damage to the target increases 2%
Extra damage increases 115
Attack damage increases 8%
Sacrifice damage to yourself decreases 3%
Extra damage increases 139
Attack damage increases 5%
Sacrifice damage to target increases 3%
[Eternal] Recover your maximum Life 18% of life
[Chain] If the self-chain layer is less than 4, restore the 3-layer chain state; if the chain layer is greater than or equal to 4, reduce the target's attack power based on 50% of its own attack power.
[Ridicule] If you are in sleep states, add a Ridicule states to yourself for 2 rounds
[Sleep] Switch to Sleep states, to increase 18% of Defense to yourself, to recover 6% of your max HP if hit successful. If get Normal Attack or serious hit, there is 40% chance to fight back with serious hit, lasting for 2 rounds and Nondispellable
Eternal life recovery increases 2%
Defense enhancement effect increases 1%
Eternal life recovery increases 2%
Defense enhancement effect increases 2%
Counterattack probability increases 10%
Eternal life recovery increases 2%
Defense enhancement effect increases 2%
Revenge effect increases 2%
Sleepy life recovery increases 3%
Defense enhancement effect increases 2%
Counterattack probability increases 10%
Eternal life recovery increases 3%
Defense enhancement effect increases 6%
Sleepy life recovery increases 2%
[Damage] 142% ATK + 231 Extra damage
[Dark] Adds a dark state to the target, reducing the rit rate by 32%
[Move again] If you are in a state of anger, add 1 Lampranthus.
[Anger] Exit the state of deep sleep, enter the state of anger, and increase the damage caused by yourself 9%, increase your critical rate 20%, causes kill to restore 43% of Life, lasts 2 rounds, cannot be dispelled.
Attack damage increases 8%
Extra damage increases 270
Attack damage increases 9%
Extra damage increases 364
Damage boosting effect increases 3%
Attack damage increases 9%
Life Recovery increases 12%
Critical rate increase effect increases 5%
Attack damage increases 10%
Extra damage increases 440
Damage boosting effect increases 3%
Attack damage increases 10%
Life recovery increases 12%
Critical rate increase effect increases 5%