Duftmon
Last updated
Last updated
[Damage] 80% ATK + 70 Extra damage
[Elimination] 67% chance to clear random buff from target
[Elimination] 0% chance to clear an extra buff from target
Extra damage increases 55
Attack damage increases 6%
Extra damage increases 65
Attack damage increases 6%
Head-Blow damage increases 16%
Extra damage increases 75
Head-Blow damage increases 16%
Attack damage increases 6%
Extra damage increases 86
Attack damage increases 6%
Addition Nullify chance increases 25%
Extra damage increases 96
Addition Nullify chance increases 25%
Attack damage increases 6%
[Damage] 74% ATK + 87 Extra damage
[Gravity] Decrease target's 17% HP and take away the extra HP, lasts for 2 turns.
[Disable] cast disable status, attack decreased by 12%, lasts for 2 turns.
Extra damage increases 80
Attack damage increases 3%
Extra damage increases 90
Attack damage increases 3%
HP limit lowering effect increases by 4%
Extra damage increases 100
Cripple chance increases 3%
Attack damage increases 3%
Extra damage increases 110
Attack damage increases 4%
HP limit lowering effect increases by 4%
Extra damage increases 121
Cripple chance increases 3%
Attack damage increases 4%
[Damage] 58% ATK + 124 Extra damage
[Frozen] every time you hit the target, it has 6% chance to cast a frozen status to it, cannot move and lasts for 1 turn.
[Humidity] at the end of the attack, if the target is not frozen, cast humidity status to it and decrease speed by 17%, lasts for 2 turns.
[Pressing] After the attack, for every target under frozen status, decrease their energy by 1.
Extra damage increases 108
Attack damage increases 2%
Extra damage increases 118
Attack damage increases 3%
Freeze chance increases 1%
Extra damage increases 128
Decelerate effect increases 4%
Attack damage increases 3%
Extra damage increases 138
Attack damage increases 3%
Freeze chance increases 2%
Extra damage increases 150
Decelerate effect increases 4%
Attack damage increases 3%
[Perfect Plan] Investigate the HP of every unit in our team, if the HP is higher than 50%, gain 6% Attack, Defense, Speed, Critical, Critical Blocking, Hit Rate, Evasion, Block Breaking, Blocking Rate, lasts for 2 turns. If the HP is lower than 50%, recover 16% HP and clear all debuff status.
[Pressure] Decrease the Attack, Defense, Speed, Critical, Critical Blocking, Hit Rate, Evasion, Block Breaking, Blocking Rate of all the targets in the opponent team by 6%, lasts for 2 turns.
[Energy Bomb] If the target is already under the effect of Pressure then it will receive the damage equals to 10% of its current HP, if it is in humidity status then it will also get in static electricity status and cannot move, lasts for 1 turn.
Attributes boosting effect increases by 1%
Attributes lowering effect increases by 1%
Attributes boosting effect increases by 1%
Attributes lowering effect increases by 1%
Life Recovery increases 2%
Attributes boosting effect increases by 1%
Electric damage increases 1%
Life recovery increases 3%
Attributes lowering effect increases by 1%
Electric damage increases 2%
Life recovery increases 3%
Attributes boosting effect increases by 1%
Electric damage increases 2%
Attributes lowering effect increases by 1%