Beelzebumon
Last updated
Last updated
[Damage] 80% ATK + 70 Extra damage
[Head-Blow] When hit the target, 30% chance to deal extra damage, equals to 18% of the target current HP and make it enter imbalance status
[Imbalance] Imbalance target cannot move, damage received increases by 34%, lasts 1 turns
[Back Row Priority] Priorly select the back row as target
Extra damage increases 50
Attack damage increases 3%
Extra damage increases 60
Attack damage increases 4%
Headshot damage increases 4%
Extra damage increases 70
Vulnerable effect increases 8%
Attack damage increases 4%
Extra damage increases 80
Attack damage increases 5%
Headshot damage increases 5%
Extra damage increases 90
Vulnerable effect increases 8%
Attack damage increases 5%
[Damage] 110% ATK + 132 Extra damage
[Darkness] Inflict Darkness status, decrease the hit rate by 32%, lasts 2 turns
[Move Again] After the attack, has 32% chance to activate common attack pursuit
[Back Row Priority] Priorly select the back row as target
Extra damage increases 130
Attack damage increases 5%
Extra damage increases 140
Attack damage increases 6%
Blind effect increases 8%
Extra damage increases 150
Thump effect increases 8%
Attack damage increases 6%
Extra damage increases 160
Attack damage increases 7%
Blind effect increases 8%
Extra damage increases 178
Thump effect increases 8%
Attack damage increases 7%
[Damage] 142% ATK + 231 Extra damage
[Fragile] Inflict Fragile status, damage received increases by 17%, lasts for 2 turns
[Fear] Inflict Fear status to one unit, defense decreases by 27%, lasts for 2 turns, priorly affect the back row
[Back Row Priority] Priorly select the back row as target
Extra damage increases 191
Attack damage increases 7%
Extra damage increases 211
Attack damage increases 8%
Defense cut increases 6%
Extra damage increases 231
Vulnerable effect increases 4%
Attack damage increases 8%
Extra damage increases 251
Attack damage increases 9%
Defense Cut increases 7%
Extra damage increases 274
Vulnerable effect increases 4%
Attack damage increases 9%
[Damage] 58% ATK + 154 Extra damage
[Injured] Damage against the target with 70% or lower HP will increase by 27%
[Impact Bomb] Attach implulse bomb to the target under fear status, the target with Impact Bomb when being attacked will have 50% chance to activate the bomb, reduce 1 energy and damage the entire team by 66% of its attack, lasts 2 turns.
Extra damage increases 165
Attack damage increases 3%
Extra damage increases 175
Attack damage increases 3%
Bomb power increases 17%
Extra damage increases 185
Wounding effect increases 6%
Attack damage increases 3%
Extra damage increases 195
Attack damage increases 4%
Bomb power increases 17%
Extra damage increases 208
Wounding effect increases 7%
Attack damage increases 4%