Beelzebumon
Last updated
Last updated
[Damage] 80% ATK + 70 Extra damage
[Head-Blow] When hit the target, 30% chance to deal extra damage, equals to 18% of the target current HP and make it enter imbalance status
[Imbalance] Imbalance target cannot move, damage received increases by 34%, lasts 1 turns
[Back Row Priority] Priorly select the back row as target
Lv.2 | Lv.3 | Lv.4 | Lv.5 | Lv.6 | Lv.7 | Lv.8 | Lv.9 | Lv.10 | Lv.11 | Lv.12 | Lv.13 | Lv.14 | Lv.15 |
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Extra damage increases 50 | Attack damage increases 3% | Extra damage increases 60 | Attack damage increases 4% | Headshot damage increases 4% | Extra damage increases 70 | Vulnerable effect increases 8% | Attack damage increases 4% | Extra damage increases 80 | Attack damage increases 5% | Headshot damage increases 5% | Extra damage increases 90 | Vulnerable effect increases 8% | Attack damage increases 5% |
[Damage] 110% ATK + 132 Extra damage
[Darkness] Inflict Darkness status, decrease the hit rate by 32%, lasts 2 turns
[Move Again] After the attack, has 32% chance to activate common attack pursuit
[Back Row Priority] Priorly select the back row as target
Lv.2 | Lv.3 | Lv.4 | Lv.5 | Lv.6 | Lv.7 | Lv.8 | Lv.9 | Lv.10 | Lv.11 | Lv.12 | Lv.13 | Lv.14 | Lv.15 |
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Extra damage increases 130 | Attack damage increases 5% | Extra damage increases 140 | Attack damage increases 6% | Blind effect increases 8% | Extra damage increases 150 | Thump effect increases 8% | Attack damage increases 6% | Extra damage increases 160 | Attack damage increases 7% | Blind effect increases 8% | Extra damage increases 178 | Thump effect increases 8% | Attack damage increases 7% |
[Damage] 142% ATK + 231 Extra damage
[Fragile] Inflict Fragile status, damage received increases by 17%, lasts for 2 turns
[Fear] Inflict Fear status to one unit, defense decreases by 27%, lasts for 2 turns, priorly affect the back row
[Back Row Priority] Priorly select the back row as target
Lv.2 | Lv.3 | Lv.4 | Lv.5 | Lv.6 | Lv.7 | Lv.8 | Lv.9 | Lv.10 | Lv.11 | Lv.12 | Lv.13 | Lv.14 | Lv.15 |
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Extra damage increases 191 | Attack damage increases 7% | Extra damage increases 211 | Attack damage increases 8% | Defense cut increases 6% | Extra damage increases 231 | Vulnerable effect increases 4% | Attack damage increases 8% | Extra damage increases 251 | Attack damage increases 9% | Defense Cut increases 7% | Extra damage increases 274 | Vulnerable effect increases 4% | Attack damage increases 9% |
[Damage] 58% ATK + 154 Extra damage
[Injured] Damage against the target with 70% or lower HP will increase by 27%
[Impact Bomb] Attach implulse bomb to the target under fear status, the target with Impact Bomb when being attacked will have 50% chance to activate the bomb, reduce 1 energy and damage the entire team by 66% of its attack, lasts 2 turns.
Lv.2 | Lv.3 | Lv.4 | Lv.5 | Lv.6 | Lv.7 | Lv.8 | Lv.9 | Lv.10 | Lv.11 | Lv.12 | Lv.13 | Lv.14 | Lv.15 |
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Extra damage increases 165 | Attack damage increases 3% | Extra damage increases 175 | Attack damage increases 3% | Bomb power increases 17% | Extra damage increases 185 | Wounding effect increases 6% | Attack damage increases 3% | Extra damage increases 195 | Attack damage increases 4% | Bomb power increases 17% | Extra damage increases 208 | Wounding effect increases 7% | Attack damage increases 4% |