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Beelzebumon

Shooting

[Damage] 80% ATK + 70 Extra damage

[Head-Blow] When hit the target, 30% chance to deal extra damage, equals to 18% of the target current HP and make it enter imbalance status

[Imbalance] Imbalance target cannot move, damage received increases by 34%, lasts 1 turns

[Back Row Priority] Priorly select the back row as target

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Lv.15

Extra damage increases 50

Attack damage increases 3%

Extra damage increases 60

Attack damage increases 4%

Headshot damage increases 4%

Extra damage increases 70

Vulnerable effect increases 8%

Attack damage increases 4%

Extra damage increases 80

Attack damage increases 5%

Headshot damage increases 5%

Extra damage increases 90

Vulnerable effect increases 8%

Attack damage increases 5%

Darkness Claw

[Damage] 110% ATK + 132 Extra damage

[Darkness] Inflict Darkness status, decrease the hit rate by 32%, lasts 2 turns

[Move Again] After the attack, has 32% chance to activate common attack pursuit

[Back Row Priority] Priorly select the back row as target

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Lv.14
Lv.15

Extra damage increases 130

Attack damage increases 5%

Extra damage increases 140

Attack damage increases 6%

Blind effect increases 8%

Extra damage increases 150

Thump effect increases 8%

Attack damage increases 6%

Extra damage increases 160

Attack damage increases 7%

Blind effect increases 8%

Extra damage increases 178

Thump effect increases 8%

Attack damage increases 7%

Double Impact

[Damage] 142% ATK + 231 Extra damage

[Fragile] Inflict Fragile status, damage received increases by 17%, lasts for 2 turns

[Fear] Inflict Fear status to one unit, defense decreases by 27%, lasts for 2 turns, priorly affect the back row

[Back Row Priority] Priorly select the back row as target

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Lv.15

Extra damage increases 191

Attack damage increases 7%

Extra damage increases 211

Attack damage increases 8%

Defense cut increases 6%

Extra damage increases 231

Vulnerable effect increases 4%

Attack damage increases 8%

Extra damage increases 251

Attack damage increases 9%

Defense Cut increases 7%

Extra damage increases 274

Vulnerable effect increases 4%

Attack damage increases 9%

Behemoth Crash

[Damage] 58% ATK + 154 Extra damage

[Injured] Damage against the target with 70% or lower HP will increase by 27%

[Impact Bomb] Attach implulse bomb to the target under fear status, the target with Impact Bomb when being attacked will have 50% chance to activate the bomb, reduce 1 energy and damage the entire team by 66% of its attack, lasts 2 turns.

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Lv.15

Extra damage increases 165

Attack damage increases 3%

Extra damage increases 175

Attack damage increases 3%

Bomb power increases 17%

Extra damage increases 185

Wounding effect increases 6%

Attack damage increases 3%

Extra damage increases 195

Attack damage increases 4%

Bomb power increases 17%

Extra damage increases 208

Wounding effect increases 7%

Attack damage increases 4%

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