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Jesmon

Forced termination

[Damage] 80% ATK + 70 Extra damage

[Repress] 60% chance to reduce 1 point energy

Lv.2
Lv.3
Lv.4
Lv.5
Lv.6
Lv.7
Lv.8
Lv.9
Lv.10
Lv.11
Lv.12
Lv.13
Lv.14
Lv.15

Extra damage increases 27

Attack damage increases 4%

Extra damage increases 36

Extra damage increases 40

Attack damage increases 6%

Extra damage increases 48

Attack damage increases 3%

Repress chance increases 16%

Extra damage increases 61

Extra damage increases 65

Attack damage increases 6%

Extra damage increases 73

Attack damage increases 3%

Repress chance increases 16%

Sword Ghost

[Damage] 110% ATK + 132 Extra damage

[Double hit] 32% chance to add another attack or thump

[Stunned] 52% chance to add stunned state, can not move, last 1 round

[Penetration] When attack the target, ignore its 40% DEF

Lv.2
Lv.3
Lv.4
Lv.5
Lv.6
Lv.7
Lv.8
Lv.9
Lv.10
Lv.11
Lv.12
Lv.13
Lv.14
Lv.15

Extra damage increases 51

Attack damage increases 6%

Extra damage increases 67

Attack damage increases 4%

Combo chance up 8%

Extra damage increases 91

Attack damage increases 4%

Stunning chance increases 11%

Extra damage increases 115

Attack damage increases 4%

Combo chance up 8%

Extra damage increases 139

Attack damage increases 5%

Stunning chance increases 14%

Judgement of the Blade

[Damage] 173% ATK + 346 Extra damage

[Double hit] Add 20% to add 1 thump when get CRIT

[Vulnerable] Add vulnerable state and increase damage received 16%, last 2 round

[HP absorb] To targets in abnormal state, this Incerase damage 40% HP steal attack

Lv.2
Lv.3
Lv.4
Lv.5
Lv.6
Lv.7
Lv.8
Lv.9
Lv.10
Lv.11
Lv.12
Lv.13
Lv.14
Lv.15

Extra damage increases 135

Attack damage increases 10%

Extra damage increases 176

Attack damage increases 6%

Vulnerable effect increases 17%

Extra damage increases 239

Attack damage increases 6%

Combo chance up 3%

Extra damage increases 301

Attack damage increases 7%

Vulnerable effect increases 4%

Extra damage increases 363

Attack damage increases 7%

Combo chance up 3%

One For All

[Damage] 142% ATK + 231 Extra damage

[Double hit] Add add 1 thump when kill the target

[Damage of immunity] Add damage of Immunity when kill hte enemy, last 1 round

[Accumulate] If the target is not been killed, then add 30% CRIT and add CRIT damage 60%, last 2 round

Lv.2
Lv.3
Lv.4
Lv.5
Lv.6
Lv.7
Lv.8
Lv.9
Lv.10
Lv.11
Lv.12
Lv.13
Lv.14
Lv.15

Extra damage increases 90

Attack damage increases 8%

Extra damage increases 118

Extra damage increases 132

Attack damage increases 10%

Extra damage increases 159

Attack damage increases 5%

Charge effect up 15%

Extra damage increases 201

Extra damage increases 215

Attack damage increases 12%

Extra damage increases 243

Attack damage increases 6%

Charge effect up 15%

Last updated