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Magnamon

Magna Combo

[Damage] 80% ATK + 70 Extra damage

[Weaken] Each hit has a 50% chance to add weaked status to target, decrease their thump rate by 8% for 2 turns, can stack up

[Prior to rear] Prior to attack rear enemies

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Lv.15

Attack damage increases 4%

Extra damage increases 70

Weaken effect increases 1%

Attack damage increases 5%

Extra damage increases 70

Weaken effect increases 1%

Attack damage increases 4%

Extra damage increases 70

Weaken effect increases 1%

Attack damage increases 5%

Extra damage increases 70

Weaken effect increases 1%

Attack damage increases 5%

Extra damage increases 70

Plasma shot

[Damage] 110% ATK + 132 Extra damage

[Absorb] Attack and steal 12% maximum HP, self maximum HP increases 12%

[Interrupt] Attack has a 20% chance to interrupt target

[Prior to high HP] Prior to attack enemy with highest HP

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Lv.15

Attack damage increases 7%

Extra damage increases 312

Maximum HP decrease effect increases 4%

Maximum HP increase effect increases 4%

Attack damage increases 6%

Extra damage increases 132

Maximum HP decrease effect increases 4%

Maximum HP increase effect increases 4%

Attack damage increases 6%

Extra damage increases 132

Attack damage increases 6%

Extra damage increases 132

Attack damage increases 6%

Extra damage increases 132

Extreme Jihad

[Damage] 173% ATK + 346 Extra damage

[Weaken] Each hit adds weaken status and decrease target's thump rate by 8% for 2 turns, can stack up

[Destroy] Each hit adds destroy status based on target's weaken status for 2 turns, can not be cleared. After 3 layers, each thump decreases energy, adds static electro status after 4 layers of weaken to target, unable to move for 1 turn.

[Absorb] Each attack has a 40% chance to steal 7% of target's attack and defense, can stack up to 4 layers.

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Lv.15

Attack damage increases 7%

Extra damage increases 243

Weaken effect increases 1%

Attack damage increases 7%

Extra damage increases 243

Weaken effect increases 1%

Attack damage increases 7%

Extra damage increases 243

Weaken effect increases 1%

Attack damage increases 7%

Extra damage increases 243

Weaken effect increases 1%

Attack damage increases 8%

Extra damage increases 243

Shining Gold Solar Storm

[Damage] 58% ATK + 154 Extra damage

[Shine] After attack, has a 50% chance to steal 5% of damage ratio from each target, will increase or decrease damage endured for 2 turns, can stack up

[Time alloy] Enter Golden armor status for 2 turns after releasing skill, take damage for teammates when enemy attacks, the damage endured increases 4 times, status clears after taking 2 hits, if not taken damage then when status ends, add unable to clear taunt status to self for 2 turns.

[Reflection armor] When under Golden armor status, will strike back when hit by thump or skills from target targets under 3 layers of weaken status

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Lv.15

Attack damage increases 7%

Extra damage increases 155

Attack damage increases 8%

Extra damage increases 155

Attack damage increases 8%

Extra damage increases 155

Attack damage increases 8%

Extra damage increases 155

Attack damage increases 8%

Extra damage increases 155

Attack damage increases 8%

Extra damage increases 155

Attack damage increases 8%

Extra damage increases 155

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