Page cover

Magnamon X

Magna Combo

X-Evolution 1
X-Evolution 2
X-Evolution 3

[Damage] 80% Attack + 70 extra damage

[Damage] 80% Attack + 70 extra damage

[Damage] 80% Attack + 70 extra damage

[Weaken] Each hits has a 50% chance to add weaked status to target, decrease their thump rate by 8% for 2 turns, can stack up

[Weaken] Each hits has a 50% chance to add weaked status to target, decrease their thump rate by 8% for 2 turns, can stack up

[Weaken] Each hits has a 50% chance to add weaked status to target, decrease their thump rate by 8% for 2 turns, can stack up

[Fluid Shield] After attack, each layer of weaken of target increase shield based on 2% of self maximum HP, when shield breaks has a 27% chance to restore 1 energy, lasts 2 turns

[Fluid Shield] After attack, each layer of weaken of target increase shield based on 2% of self maximum HP, when shield breaks has a 27% chance to restore 1 energy, lasts 2 turns

[Fluid Shield] After attack, each layer of weaken of target increase shield based on 2% of self maximum HP, when shield breaks has a 27% chance to restore 1 energy, lasts 2 turns

[Prior to rear] Prior to attack rear enemies

[Prior to rear] Prior to attack rear enemies

Prior to rear] Prior to attack rear enemies

Plasma Shoot

X-Evolution 1
X-Evolution 2
X-Evolution 3

[Damage] 110% Attack + 132 extra damage

[Damage] 110% Attack + 132 extra damage

[Damage] 110% Attack + 132 extra damage

[Absorb] Attacks and steal 12% maximum HP, self maximum HP increases 12%

[Absorb] Attacks and steal 12% maximum HP, self maximum HP increases 12%

[Absorb] Attacks and steal 12% maximum HP, self maximum HP increases 12%

[Fluid Shield] Gain shield based on 35% of stolen HP, when shield is cleared or shield breaks has a 27% chance to restore 1 energy, lasts for 2 turns.

[Fluid Shield] Gain shield based on 35% of stolen HP, when shield is cleared or shield breaks has a 27% chance to restore 1 energy, lasts for 2 turns.

[Fluid Shield] Gain shield based on 35% of stolen HP, when shield is cleared or shield breaks has a 27% chance to restore 1 energy, lasts for 2 turns.

[Interrupt] Attack has a 20% chance to interrupt target

[Interrupt] Attack has a 20% chance to interrupt target

[Interrupt] Attack has a 20% chance to interrupt target

[Prior to High HP] Prior to attack enemy with highest HP

[Prior to High HP] Prior to attack enemy with highest HP

[Prior to High HP] Prior to attack enemy with highest HP

Extreme Jihad Ray

X-Evolution 1
X-Evolution 2
X-Evolution 3

[Damage] 173% Attack + 346 extra damage

[Damage] 173% Attack + 346 extra damage

[Damage] 173% Attack + 346 extra damage

[Weaken] Each hits adds weaken status and decrease target's thump rate by 8% for 2 turns, can stack up

[Weaken] Each hits adds weaken status and decrease target's thump rate by 8% for 2 turns, can stack up

[Weaken] Each hits adds weaken status and decrease target's thump rate by 8% for 2 turns, can stack up

[Destroy] Each hits adds destroy status based on target's weaken status for 2 turns, can not be cleared. After 3 layers, each thump decreases energy, adds static electro status after 4 layers of weaken to target, unable to move for 1 turn

[Destroy] Each hits adds destroy status based on target's weaken status for 2 turns, can not be cleared. After 3 layers, each thump decreases energy, adds static electro status after 4 layers of weaken to target, unable to move for 1 turn

Destroy] Each hits adds destroy status based on target's weaken status for 2 turns, can not be cleared. After 3 layers, each thump decreases energy, adds static electro status after 4 layers of weaken to target, unable to move for 1 turn

[Absorb] Each attack has a 40% chance to steal 7% of target's attack and defense, can stack up to 4 layers

[Absorb] Each attack has a 40% chance to steal 7% of target's attack and defense, can stack up to 4 layers

[Absorb] Each attack has a 40% chance to steal 7% of target's attack and defense, can stack up to 4 layers

Shining Gold Solar Cannon

X-Evolution 1
X-Evolution 2
X-Evolution 3

[Damage] 58% Attack + 154 extra damage

[Damage] 58% Attack + 154 extra damage

[Damage] 58% Attack + 154 extra damage

[Shine] After attack, has a 50% chance to steal 5% of damage ratio from each target, will increase or decrease damage endured for 2 turns, can stack up

[Shine] After attack, has a 50% chance to steal 5% of damage ratio from each target, will increase or decrease damage endured for 2 turns, can stack up

[Shine] After attack, has a 50% chance to steal 5% of damage ratio from each target, will increase or decrease damage endured for 2 turns, can stack up

[Time alloy] Enter Golden armor status for 2 turns after releasing skill, take damage damage for temmates when enemy attacks, the damage endured increases for 4 times status clears after taking 2 hits, if not taken damage when status ends, add unable to clear taunt status to self for 2 turns

[Time alloy] Enter Golden armor status for 2 turns after releasing skill, take damage damage for temmates when enemy attacks, the damage endured increases for 4 times status clears after taking 2 hits, if not taken damage when status ends, add unable to clear taunt status to self for 2 turns

[Time alloy] Enter Golden armor status for 2 turns after releasing skill, take damage damage for temmates when enemy attacks, the damage endured increases for 4 times status clears after taking 2 hits, if not taken damage when status ends, add unable to clear taunt status to self for 2 turns

[Reflection Armor] When under Golden armor status, will strike back when hit by thump or skills from targets under 3 layers of weaken status

[Reflection Armor] When under Golden armor status, will strike back when hit by thump or skills from targets under 3 layers of weaken status

[Reflection Armor] When under Golden armor status, will strike back when hit by thump or skills from targets under 3 layers of weaken status

Last updated