Magnamon X
Last updated
Last updated
X-Evolution 1 | X-Evolution 2 | X-Evolution 3 |
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[Damage] 80% Attack + 70 extra damage | [Damage] 80% Attack + 70 extra damage | [Damage] 80% Attack + 70 extra damage |
[Weaken] Each hits has a 50% chance to add weaked status to target, decrease their thump rate by 8% for 2 turns, can stack up | [Weaken] Each hits has a 50% chance to add weaked status to target, decrease their thump rate by 8% for 2 turns, can stack up | [Weaken] Each hits has a 50% chance to add weaked status to target, decrease their thump rate by 8% for 2 turns, can stack up |
[Fluid Shield] After attack, each layer of weaken of target increase shield based on 2% of self maximum HP, when shield breaks has a 27% chance to restore 1 energy, lasts 2 turns | [Fluid Shield] After attack, each layer of weaken of target increase shield based on 2% of self maximum HP, when shield breaks has a 27% chance to restore 1 energy, lasts 2 turns | [Fluid Shield] After attack, each layer of weaken of target increase shield based on 2% of self maximum HP, when shield breaks has a 27% chance to restore 1 energy, lasts 2 turns |
[Prior to rear] Prior to attack rear enemies | [Prior to rear] Prior to attack rear enemies | Prior to rear] Prior to attack rear enemies |
X-Evolution 1 | X-Evolution 2 | X-Evolution 3 |
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[Damage] 110% Attack + 132 extra damage | [Damage] 110% Attack + 132 extra damage | [Damage] 110% Attack + 132 extra damage |
[Absorb] Attacks and steal 12% maximum HP, self maximum HP increases 12% | [Absorb] Attacks and steal 12% maximum HP, self maximum HP increases 12% | [Absorb] Attacks and steal 12% maximum HP, self maximum HP increases 12% |
[Fluid Shield] Gain shield based on 35% of stolen HP, when shield is cleared or shield breaks has a 27% chance to restore 1 energy, lasts for 2 turns. | [Fluid Shield] Gain shield based on 35% of stolen HP, when shield is cleared or shield breaks has a 27% chance to restore 1 energy, lasts for 2 turns. | [Fluid Shield] Gain shield based on 35% of stolen HP, when shield is cleared or shield breaks has a 27% chance to restore 1 energy, lasts for 2 turns. |
[Interrupt] Attack has a 20% chance to interrupt target | [Interrupt] Attack has a 20% chance to interrupt target | [Interrupt] Attack has a 20% chance to interrupt target |
[Prior to High HP] Prior to attack enemy with highest HP | [Prior to High HP] Prior to attack enemy with highest HP | [Prior to High HP] Prior to attack enemy with highest HP |
X-Evolution 1 | X-Evolution 2 | X-Evolution 3 |
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[Damage] 173% Attack + 346 extra damage | [Damage] 173% Attack + 346 extra damage | [Damage] 173% Attack + 346 extra damage |
[Weaken] Each hits adds weaken status and decrease target's thump rate by 8% for 2 turns, can stack up | [Weaken] Each hits adds weaken status and decrease target's thump rate by 8% for 2 turns, can stack up | [Weaken] Each hits adds weaken status and decrease target's thump rate by 8% for 2 turns, can stack up |
[Destroy] Each hits adds destroy status based on target's weaken status for 2 turns, can not be cleared. After 3 layers, each thump decreases energy, adds static electro status after 4 layers of weaken to target, unable to move for 1 turn | [Destroy] Each hits adds destroy status based on target's weaken status for 2 turns, can not be cleared. After 3 layers, each thump decreases energy, adds static electro status after 4 layers of weaken to target, unable to move for 1 turn | Destroy] Each hits adds destroy status based on target's weaken status for 2 turns, can not be cleared. After 3 layers, each thump decreases energy, adds static electro status after 4 layers of weaken to target, unable to move for 1 turn |
[Absorb] Each attack has a 40% chance to steal 7% of target's attack and defense, can stack up to 4 layers | [Absorb] Each attack has a 40% chance to steal 7% of target's attack and defense, can stack up to 4 layers | [Absorb] Each attack has a 40% chance to steal 7% of target's attack and defense, can stack up to 4 layers |
X-Evolution 1 | X-Evolution 2 | X-Evolution 3 |
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[Damage] 58% Attack + 154 extra damage | [Damage] 58% Attack + 154 extra damage | [Damage] 58% Attack + 154 extra damage |
[Shine] After attack, has a 50% chance to steal 5% of damage ratio from each target, will increase or decrease damage endured for 2 turns, can stack up | [Shine] After attack, has a 50% chance to steal 5% of damage ratio from each target, will increase or decrease damage endured for 2 turns, can stack up | [Shine] After attack, has a 50% chance to steal 5% of damage ratio from each target, will increase or decrease damage endured for 2 turns, can stack up |
[Time alloy] Enter Golden armor status for 2 turns after releasing skill, take damage damage for temmates when enemy attacks, the damage endured increases for 4 times status clears after taking 2 hits, if not taken damage when status ends, add unable to clear taunt status to self for 2 turns | [Time alloy] Enter Golden armor status for 2 turns after releasing skill, take damage damage for temmates when enemy attacks, the damage endured increases for 4 times status clears after taking 2 hits, if not taken damage when status ends, add unable to clear taunt status to self for 2 turns | [Time alloy] Enter Golden armor status for 2 turns after releasing skill, take damage damage for temmates when enemy attacks, the damage endured increases for 4 times status clears after taking 2 hits, if not taken damage when status ends, add unable to clear taunt status to self for 2 turns |
[Reflection Armor] When under Golden armor status, will strike back when hit by thump or skills from targets under 3 layers of weaken status | [Reflection Armor] When under Golden armor status, will strike back when hit by thump or skills from targets under 3 layers of weaken status | [Reflection Armor] When under Golden armor status, will strike back when hit by thump or skills from targets under 3 layers of weaken status |